Minefield with Area Markers

Head over to your mission directory and find the init.sqf in that file you place this code:

Arguments:

minefield_1 = Marker variable name 250 = Radius of the minefield APERSBoundingMine = Type of mines 15 = Numbers of mines false = Place on EMPTY markers false = Debug

null = ["minefield_1",250,"APERSBoundingMine",15,false,false] execVM "AL_mines\alias_mines.sqf";
Mine Types

APERSMine

APERSBoundingMine

APERSTripMine

ATMine

SLAMDirectionalMine

Underwatermine

UnderwatermineAB

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