# Minefield with Area Markers

Head over to your mission directory and find the `init.sqf` in that file you place this code:

> **Arguments:**
>
> `minefield_1` = Marker variable name\
> `250` = Radius of the minefield\
> `APERSBoundingMine` = Type of mines\
> `15` = Numbers of mines\
> `false` = Place on EMPTY markers\
> `false` = Debug
>
> {% code overflow="wrap" %}
>
> ```sqf
> null = ["minefield_1",250,"APERSBoundingMine",15,false,false] execVM "AL_mines\alias_mines.sqf";
> ```
>
> {% endcode %}

| Mine Types            |
| --------------------- |
| `APERSMine`           |
| `APERSBoundingMine`   |
| `APERSTripMine`       |
| `ATMine`              |
| `SLAMDirectionalMine` |
| `Underwatermine`      |
| `UnderwatermineAB`    |
