Minefield with Area Markers
Head over to your mission directory and find the init.sqf
in that file you place this code:
Arguments:
minefield_1
= Marker variable name250
= Radius of the minefieldAPERSBoundingMine
= Type of mines15
= Numbers of minesfalse
= Place on EMPTY markersfalse
= Debugnull = ["minefield_1",250,"APERSBoundingMine",15,false,false] execVM "AL_mines\alias_mines.sqf";
Mine Types
APERSMine
APERSBoundingMine
APERSTripMine
ATMine
SLAMDirectionalMine
Underwatermine
UnderwatermineAB
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