Apply Texture to Vehicle

This script applies the specified texture and components to the designated vehicle when it spawns during the mission.

1

Choosing vehicle

Begin by opening the Eden Editor and placing the vehicle you want to customize. Right-click on the vehicle, select Vehicle Appearance, and adjust its settings to your preference. Once you're satisfied with the edits, click Export. A message will confirm that the settings have been copied to your clipboard.

2

Creating the script

Next, navigate to the mission folder and create a file named ApplyTextureToVehicle.sqf. Then, copy and paste the following code into the file:

[ "Land", "InitPost", {
	params ["_veh"];
	if (typeOf _veh == "CLASSNAME") then {
		// PUT EXPORTED CODE HERE
	};
}, nil, nil, true] call CBA_fnc_addClassEventHandler;

Paste the exported code where it says "// PUT EXPORTED CODE HERE.". Now change the classname of the vehicle to _veh It should look something like this, but with your customizations:

[_veh, ["Urban", 1], ["hide_rack", 0, "hide_rack_antenna", 0, "hide_frame", 0, "hide_frame_full", 0, "hide_frame_full_panel", 0, "hide_box", 1, "hide_box_door", 0, "hide_trunk_door", 0, "trunk_door_open", 0, "box_door_open", 0, "hide_Services", 1, "BeaconsServicesStart", 0, "hide_bullbar", 0, "hide_snorkel", 0, "hide_antenna", 1, "hide_armor_window_armor_top", 0, "window_armor_hatch_L_rot", 0, "window_armor_hatch_R_rot", 0, "door_F_L_open", 0, "door_F_R_open", 0, "door_R_L_open", 0, "door_R_R_open", 0, "hide_rack_spotlights", 0, "hide_sidesteps", 0]
] call BIS_fnc_initVehicle;
3

Applying Classname

Launch the game again and right-click on the vehicle you modified in step 1. Go to Log and select Copy classname to clipboard. Then, return to the ApplyTextureToVehicle.sqf file and paste the classname where it says "CLASSNAME".

4

Executing script

Create a new file in the mission folder called init.sqf and paste the following code in there:

[] execVM "ApplyTextureToVehicles.sqf";

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