UAV Terminal On Object
Place down a object, in the init field of the object put this code
this addAction
[
"Open UAV Terminal",
{
params ["_target", "_caller", "_actionId", "_arguments"];
_caller linkItem "B_UavTerminal";
waitUntil{ "B_UavTerminal" in assignedItems _caller};
_caller action ["UAVTerminalOpen", _caller];
waitUntil {!isNull findDisplay 160};
if !(isNil "uav_PVC_EH") then{
removeMissionEventHandler ["PlayerViewChanged", uav_PVC_EH];
};
uav_PVC_EH = addMissionEventHandler ["PlayerViewChanged",
{
params ["_oldUnit", "_newUnit", "_vehicleIn", "_oldCameraOn", "_newCameraOn", "_uav"];
[] spawn{
findDisplay 160 displayAddEventHandler ["KeyDown", "
params ['_ctrl', '_dikCode', '_shift', '_ctrlKey', '_alt'];
if (_dikCode in (actionKeys 'hideMap') || _dikCode in (actionKeys 'ingamePause')) then{
player connectTerminalToUAV objNull;
player unlinkItem 'B_UavTerminal';
removeMissionEventHandler ['PlayerViewChanged', uav_PVC_EH];
};
"];
};
}];
findDisplay 160 displayAddEventHandler ["KeyDown", "
params ['_ctrl', '_dikCode', '_shift', '_ctrlKey', '_alt'];
if (_dikCode in (actionKeys 'hideMap') || _dikCode in (actionKeys 'ingamePause')) then{
player connectTerminalToUAV objNull;
player unlinkItem 'B_UavTerminal';
if !(isNil 'uav_PVC_EH') then{
removeMissionEventHandler ['PlayerViewChanged', uav_PVC_EH];
};
};
"];
},
nil,
1.5,
true,
true,
"",
"isPlayer _this",
3,
false,
"",
""
];
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